How does the draft pool expand during a run? September 26: starter pool expands with milestones. Detailed early counts trace to the same player's August thread, not independent measurements or exact current rarity odds. | Player report / gameplay (secondary) | Quizer, Imhotep and Doombringer / Steam Community | View source ↗ |
Starting Buildings — Normal or Not Normal? August 31–September 2: early offers, persistent eligibility and placement-space problem. Attributed reports, not current probability specification. | Player report / gameplay (secondary) | DisasterIncarnate, Doombringer and Cap'n Darwin / Steam Community | View source ↗ |
Difficulty modes 12 replies through September 21. Explorer 0 through Regent 10 and highest unlocked difficulty win. Dated numeric modifiers not promoted to current confirmed values. | Player report / gameplay (secondary) | Endy and Steam Community players | View source ↗ |
Difficulties After Tier 0 Not Working September 23 #9: successful fresh lowest-difficulty win after tutorial mismatch; verifying, reinstalling and regenerated data had failed. Tutorial prerequisite cause only reporter hypothesis. No save deletion recommended. | Player report / gameplay (secondary) | Craaazy Steeeve / Steam Community | View source ↗ |
Seaweed Farm and Kelp Field Synergy? Both replies use Kelp in gaps around Fishing Boats. Sryzon rejects direct Kelp/Farm synergy and describes Trawler → Fish Trap → Boats/Farms; painted Frontier extension single-source. No fixed radii or universal trigger counts. | Player report / gameplay (secondary) | hydendsneak, Sryzon and palvet / r/combolands | View source ↗ |
How Endless is Endless? 29 replies September 5–October 1. Late-run timing/stalls are individual reports. Doombringer #10 corrects XXXV cap to target-score bug; newer replies do not verify a fix. Used in existing session-length page. | Player report / gameplay (secondary) | NCDarkness and Steam Community players | View source ↗ |
Goofy Clowns — full-release Agricultural setup discussion Read all 28 comments. x_equals_speed #8/#10, Ravalion #9, KogasaGaSagasa #16/#25 describe berry, irrigation, Windmill and later Gardener routes. dp101 #2 explicitly corrects the every-week irrigated Sunflower claim. Attributed full-release strategies, not official effect records or guaranteed scoring totals. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Tax Collector + Ghost Paint Explained — September tests September 2–3 discussion: NCDarkness tests first-category-only Windmill change and Sawmill target change with lumber still needed; Imhotep reports Conduit has no category selector for paint. Distinguish affected category, own tags and separate Plot-chain restriction. Player tests, not developer confirmation; no build number supplied. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Not Saving Run in Endless? All eight replies read. dontnormally #1 says checkpoint is after leaving shop at milestone start; TruthinessInc #6 describes current-milestone rollback. Missing Continue #2 and multi-stage loss #5/#7 remain unresolved reports. No verified recovery steps or current fix; build versions unspecified. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
| Combolands: Roguelike Citybuilder on Steam | Official | Crux Games / Valve | View source ↗ |
Stacklands on Steam Used only for the attributed comparison of card stacking, village building and survival systems. | official-related-game | Sokpop Collective / Valve | View source ↗ |
Cardboard Town on Steam Used only for the attributed comparison of drawn cards, resource management, quests and random events. | official-related-game | Stratera Games, cukuto / Valve | View source ↗ |
Against the Storm on Steam Used only for the attributed comparison of roguelite settlements, persistent upgrades and species management. | official-related-game | Eremite Games, Hooded Horse / Valve | View source ↗ |
Balatro on Steam Used only to define the poker-hand, Joker and combo-engine baseline for the alternatives comparison. | official-related-game | LocalThunk, Playstack / Valve | View source ↗ |
Luck be a Landlord on Steam Used only for the attributed comparison of slot symbols and a self-resolving roguelike engine. | official-related-game | TrampolineTales / Valve | View source ↗ |
Dungeons & Degenerate Gamblers on Steam Used only for the attributed comparison of Blackjack cards and roguelike combat. | official-related-game | Purple Moss Collectors, Yogscast Games / Valve | View source ↗ |
Slay the Spire on Steam Used only for the attributed comparison of combat deckbuilding, creatures and relics. | official-related-game | Mega Crit / Valve | View source ↗ |
Wildfrost on Steam Used only for the attributed comparison of tactical positioning and roguelike deckbuilding. | official-related-game | Deadpan Games, Gaziter, Chucklefish / Valve | View source ↗ |
Monster Train 2 on Steam Used only for the attributed comparison of three-tier defense and clan synergies. | official-related-game | Shiny Shoe, Big Fan Games / Valve | View source ↗ |
Inscryption on Steam Used only for the attributed comparison of deckbuilding, puzzles and psychological horror. | official-related-game | Daniel Mullins Games, Devolver Digital / Valve | View source ↗ |
Loop Hero on Steam Used only to define the map-card, automated expedition and camp-progression baseline for the alternatives comparison. | official-related-game | Four Quarters, Devolver Digital / Valve | View source ↗ |
Cities: Skylines on Steam Used for the attributed comparison of open-ended city simulation, services, traffic, districts and policies. | official-related-game | Colossal Order, Paradox Interactive / Valve | View source ↗ |
Manor Lords on Steam Used for the attributed comparison of medieval city building, economic simulation and tactical battles. | official-related-game | Slavic Magic, Hooded Horse / Valve | View source ↗ |
Dorfromantik on Steam Used for the attributed comparison of peaceful hex-tile landscape building and quests. | official-related-game | Toukana Interactive / Valve | View source ↗ |
Kingdoms Reborn on Steam Used for multiplayer, shared-kingdom, player-count and city-building comparisons. | official-related-game | Earthshine / Valve | View source ↗ |
Anno 1800 on Steam Used for the attributed comparison of industrial city building, production chains, online co-op and PvP. | official-related-game | Ubisoft Mainz, Ubisoft / Valve | View source ↗ |
OpenTTD on Steam Used for free/open-source status, transport-city simulation and multiplayer comparisons. | official-related-game | OpenTTD / Valve | View source ↗ |
Simutrans on Steam Used for freeware/open-source status, transport-driven city growth and public/private/LAN multiplayer comparisons. | official-related-game | The Simutrans Team / Valve | View source ↗ |
Virtual City Playground on Steam Used only to distinguish free-to-play city building with optional in-app purchases from open-source games. | official-related-game | G5 Entertainment / Valve | View source ↗ |
Unknown Horizons official project Used for the project's open-source status and economy/city-building focus. | official-related-game | Unknown Horizons project | View source ↗ |
Combolands: a city builder you finish in thirty minutes, and that is exactly what was needed 2026-08-24 Scored 7/10 and labelled Recommended. Used only for attributed review synthesis, not as a game-mechanic authority. | third-party-review | InsertCoins.press | View source ↗ |
Combolands (PC) Review 2026-08-24 Scored 9.5/10. The publication discloses that Crux Games provided the review copy. Used only for attributed review synthesis, not as a game-mechanic authority. | third-party-review | Phenixx Gaming | View source ↗ |
Combolands Demo on Steam 2026-04-13 The listing now redirects to the Steam store home page. Retained as a historical source. | Official | Crux Games / Valve | Removed after launch |
Combolands is launching on August 24th! 2026-07-28 | Official | Crux Games | View source ↗ |
Combolands is out now! 2026-08-24 | Official | Crux Games | View source ↗ |
Combolands v1.0.4 2026-08-25 | Official | Crux Games | View source ↗ |
v1.0.6 Jewellery Box + Blueprint stacking fixed 2026-08-28 Confirms the Tome/Gem container fix and the startup check for pending achievements. | Official | Crux Games | View source ↗ |
v1.0.5 adds the Compendium - highly requested QoL 2026-08-26 Confirms the Compendium and its current-run building, heirloom, councillor and dismissed-building coverage. | Official | Crux Games | View source ↗ |
Next steps for Combolands 2026-08-28 Names localization and Steam Deck verification as near-term priorities and acknowledges Deck text-legibility issues without promising a date. | Official | Crux Games | View source ↗ |
Combolands Global Achievements Lists all 21 achievement names and the visible descriptions for 19 non-hidden achievements. | Official | Valve / Crux Games | View source ↗ |
Achievements not triggering — player reports 2026-08-25 Several players report victory achievements not triggering, while another reports normal behavior. No developer fix is stated in the thread. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Tome and Gem Shelves 2026-08-25 Players explain that Tomes and Gems enter their matching containers automatically; v1.0.6 later confirms and fixes the failure mode. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Font size / blurry Steam Deck reports 2026-06-18 Players report small text and stretched-image blur on Steam Deck. The developer acknowledged the feedback but did not publish a settings fix in this thread. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Combo Lands new game — Steam Deck blur discussion Multiple players report a blurry Deck image; one reports that disabling stretch reduces blur while making the game view smaller. This is a community workaround, not an official preset. | Player report / gameplay (secondary) | Reddit players | View source ↗ |
Tiny final patch before launch v1.0.3 2026-08-24 | Official | Crux Games | View source ↗ |
Small pre-release update - faster unlocks 2026-08-23 | Official | Crux Games | View source ↗ |
| Combolands Steam News Hub | Official | Crux Games | View source ↗ |
Controller support? — developer reply 2026-08-20 Steam displays the author as [developer] for Combolands. The reply confirms playability, not a Steam Deck Verified rating or a controller-support date. | Official developer reply | Crux Games developer via Steam Community | View source ↗ |
Additional languages — developer reply 2026-08-20 Steam displays the author as [developer] for Combolands. No localization release date was promised. | Official developer reply | Crux Games developer via Steam Community | View source ↗ |
Is there no Tutorial? — developer reply 2026-08-24 Steam displays the author as [developer] for Combolands. The reply explains the intended tutorial scope but does not document individual placement rules. | Official developer reply | Crux Games developer via Steam Community | View source ↗ |
NextFest Demo v9 Patch Notes 2026-06-15 | Official | Crux Games | View source ↗ |
Effigy Fire Infinite Bug Fixed + NextFest Demo v8 Patch Notes 2026-06-09 | Official | Crux Games | View source ↗ |
New demo with a New Guild + Proc Gen Maps 2026-06-05 | Official | Crux Games | View source ↗ |
Steam Demo v6 — Ghost Paint + Patch Notes 2026-04-17 | Official | Crux Games | View source ↗ |
| Combolands SteamDB app record | Third-party index | SteamDB | View source ↗ |
Combolands Launch Trailer Official launch trailer embedded on the homepage with a local poster image and click-to-load youtube-nocookie.com player. | Official | Crux Games | View source ↗ |
Combolands Chinese localization guide and public string archive 2026-08-27 The public v1.0.2 localization archive exposes game-string keys for Conduit, Temple and Wall. It is a community source, not an official Crux Games publication; unresolved placeholders are preserved as unknown values. The downloaded zh_keys.json had SHA-256 4b9bada7ae1e46a00618fd7ddb29639bb5fcf2ff2cf27426f1072ac9c70f7757. | secondary-game-data | Steam Community author | View source ↗ |
Funny temple story — player completion report A firsthand run report says the four Temple pieces activated after they were created in the correct positions; moving, blueprinting and transforming pieces did not satisfy that run. This is player evidence, not an official guarantee. | Player report / gameplay (secondary) | Steam Community player | View source ↗ |
It's ALL ABOUT Walls in Combolands Wall-focused full-release gameplay video. Used as a demand and visual-context signal; exact Wall rules on the page come from the separately recorded public game string. | Player report / gameplay (secondary) | Olexa | View source ↗ |
10 Tips for More Wins in Combolands The public full-release gameplay guide includes an Outpost segment around 04:55. Used for the building's trigger role; exact live-card values remain intentionally unstated. | Player report / gameplay (secondary) | Ic0n Gaming | View source ↗ |
Combolands player note on Outpost neighbors A firsthand player tip says Outpost's no-neighbor check includes plants and rocks. Presented as a community observation, not an official rule statement. | Player report / gameplay (secondary) | Something Awful forum player | View source ↗ |
Agriculture Sucks — layout discussion A detailed community discussion notes that Outpost competes with wells and other adjacency pieces in farm layouts. Used as a placement tradeoff, not a universal tier ranking. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Tax Collector + Ghost Paint Explained Community testing reports that Tax Collector remains limited to the Plot building chain after Ghost Paint. Used to distinguish affected category from a separate target selector. | Player report / gameplay (secondary) | Steam Community player | View source ↗ |
What is the best guild combination to farm money? A current full-release discussion recommends Industrial for general money generation, with Maritime and Commercial close behind; it names Ingot and Shears, describes an Industrial removal payout, and reports completing Spymaster during Endless. Used as a community route, not an official balance ranking. | Player report / gameplay (secondary) | Steam Community player | View source ↗ |
blue vs yellow range? 2026-08-26 A single current-release player reply identifies blue as adjacency and orange as range, and names Railway and Stables as extensions. This proves that the community explanation exists; it does not independently confirm the mechanism. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Range placement restrictions 2026-08-26 One thread's accepted answer interprets ignore-range-placement effects as bypassing same-building operating-range overlap. Follow-up posts give Hunting Cabin and Apiary examples, while the original poster reports a failed Mine test. These are community reports, not independently confirmed mechanics. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
10 Tips for More Wins in Combolands — overlay segment At about 09:54, the v1.0.6 game UI visibly shows a close blue-hatched overlay and a wider yellow-orange overlay. The video does not label their meanings, so it supports only the existence of two visible zones, not the community color mapping. | Player report / gameplay (secondary) | Ic0n Gaming | View source ↗ |
| Floating Rainbow Warehouses May Be a Little Broken | Player report / gameplay (secondary) | indieTOOB | View source ↗ |
| How do Warehouses get triggered? — player question and reply | Player report / gameplay (secondary) | Reddit players | View source ↗ |
I got rich upgrading this island 2026-04-17 | Player report / gameplay (secondary) | Blitz | View source ↗ |
Favourite guild combos? Multiple first-person pair recommendations, including Civic + Commercial, Martial + Industrial and Martial + Maritime. Used as attributed strategy, not confirmed card effects or a universal tier list. | Player report / gameplay (secondary) | r/combolands players | View source ↗ |
Lumberjacks is the Worst Combo and It Isn't Even Close Firsthand Frontier + Industrial reports disagree. Replies describe Industrial-first Toolshed/resource scoring and a Sawmill/Herb Garden/Herbalist route; used as conditional player tactics, not guaranteed outcomes. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |
Combolands Review Firsthand full-release review distinguishes direct scorers, modifiers and transformations, and describes a Maritime trawler/fish-trap trigger chain. Used as an attributed run example, not a universal score formula. | Player report / gameplay (secondary) | Gamecritics.com | View source ↗ |
New-player tips and multiplier advice Recent players recommend learning repeatable Guild interactions, finding +Multi, and understanding trigger chains. Personal strategy, not an official balance claim. | Player report / gameplay (secondary) | r/combolands players | View source ↗ |
Any point at all for a multiplier on buildings that don't score? Players describe why a multiplier on a non-scoring building may lack immediate point value, while naming possible relic/category exceptions. Used as a diagnostic question, not a universal rule. | Player report / gameplay (secondary) | Steam Community players | View source ↗ |