Four placement counts increased
These are balance-history fragments, not complete building effects. The source does not explain the placement restrictions, scoring rules or categories for these buildings.
- Wall: 5 to 6 placements.
- Palisade: 7 to 9 placements.
- Plateau: 4 to 5 placements.
- Rail: 3 to 4 placements in the wording used by the v8 post.
Effigy Pyre infinite loop fixed
The patch fixed an infinite loop caused by a Torch interacting with multiple Effigy Pyres. It also added an animation to Effigy Pyre and restored several missing trigger animations. The post confirms the entities and bug context, but not their complete normal effects.
Recycling Potion and Nesting Doll fixes
The bug notes show both item names, but they do not publish the complete Recycling Potion or Nesting Doll rules. Their normal effects therefore remain unknown.
- Fixed Recycling Potion returning null consumables.
- Fixed Nesting Doll making the game unplayable.
Victory screen and combo feedback
- Fixed incorrect demo crowns on the victory screen.
- Added a magic animation that follows sufficiently large combos across the screen.
- Added missing trigger animations.
Why the Rail line is mapped to Railway
Demo v6 calls the building Railway and raises its placement count from 2 to 3. Demo v8 calls it Rail and continues the same count from 3 to 4. The matching number sequence indicates that both posts refer to the same building, although Crux Games does not explicitly state that Rail is a shortened name for Railway.
Read the primary source
This page separates what the announcement states from what remains unknown. Read Effigy Fire Infinite Bug Fixed + NextFest Demo v8 Patch Notes for the original wording and context.